In this sequence of lessons, students will investigate how electrical energy can control light (circuitry) as they work in pairs to code their flashing lights to a piece of music.
The learning focuses on growth mindset and perseverance and is linked to the curriculum in Science, Digital Technologies and Design and Technologies.
The Year 6 lessons and resources provide students with opportunities to learn how to program an Arduino, develop their computational thinking skills and deepen their understanding of STEM careers.
Students also have the opportunity to continue their learning by participating in a design and technologies project at school.
Design and Technologies Project
The classroom teacher can choose to deliver the final 5 lessons which are focussed on meeting outcomes from the Design and Technologies curriculum.
Design brief: Create a visual sound system for the deaf and hard of hearing by designing an electrical system using an Arduino and programming it to control light (colour, on/off rhythm, brightness) matched to a 2-minute piece of music.
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